Home | Joe's Place | Direct X Programming | ||
Joe's Direct X Programming for December 1, 2002 |
|
Still working on Direct X Sites icon Culling Console Project Week Three of Game Mathematics Class Coming Soon Direct X Sites I want to offer more than what I have been and grow this page into its own section. I'm starting a Game Math course from the Game Institute on Thursday, so hopefully it will get me moving again on my projects. (11/12/02) Yet another stage of difficultly. It's just going to take me a while to break it all down and understand it. So there hasn't been too much development. (7/14/02) Chase Camera Working! I still have no idea to some of the mathematics involved, but I'm getting better at what little I do know. (6/24/02) 3D Game Objects Born This thumbnail shot is from what I've done so far. Took me a while to figure out how to set a chase cam. I just wanted the camera to follow the tank regardless of it's position in the world. The obstacles in the background have a pretty simple radius collision detection and disappear when hit. Unfortunately it runs in a small window, but gets about 1000 fps. The next milestone is to get the tank to turn and move in that direction. Right now it just moves in four directions: up, down, left, right. (5/24/02) No more tutorials please! I included this picture from a tank I drew with MilkShape. It's not that bad right? I got a kick out of moving everything and seeing how to improve the model. I want to include it into a simple program and start something. (3/22/02) What's going on with C++ and Direct 3D Most of you have probably heard of this modeling program called MilkShape. It's pretty good since it can export an x file mesh, which Direct3D can load into a program. Compared to $3,495 for 3D Studio Max and $7,500 for Maya Complete, $20 for MilkShape is a pretty good deal, it's practically free. Maya did have a personal learning edition, but it could not export to X files and did not work with the plug-in from the DirectX 8 SDK. Also has annoying "Not for commercial use." text all over the place. I also tried Gmax, also from Discreet, but 3D Studio plug ins didn't work and it doesn't have an export feature. For what I want to do, which is include some very amateur 3D models into my programs and not declare bankruptcy, Milkshape beats them all. I mean very amateur because I suck at 3D modeling not because Milkshape is a bad program or anything. I find it easy to use and I've never done anything like this before. (3/14/02) |
Copyright 1996-2004 by Joseph Delgado. Enchanted Quill Press, All rights reserved. |