Intervue
Digest Dead?
by Joseph DelgadoIt's been a long time since I've done any work
with Intervue Digest. Seems like every time I turn around there's
something new to do with the racquetball database and website. For
example, right now I'm running a Summer league with two divisions and even
two trophies. Of course the trophies are cheap, but I approach it with the
same level of realism that I do with just about everything else. The
short of it, Intervue Digest is not dead. I've just gotten a little bored
with it, the layout, the development tool, etc. I need to make it into
something more so I can spark the creative juices. I've also been
playing more racquetball, so that leaves less time for games. Most of the
time whatever game time I get, is spent on the Playstation 2 instead of my
PC. There are some good games I'm waiting for, but they all seem to come
out for the consoles and the PC at the same time. My DirectX programming
has been on the back burner for a while, even longer than ID's comatose
state. It's difficult to learn and I'm gravitating away for things that I
need to do now. That have more of a payoff now like racquetball. My
Forgotten Realms Page is truly dead. I really wanted Neverwinter Nights to
work and have something like I once ran at a table with friends. It may
still happen, but when I run into a roadblock with the tool it's hard to
recover. Things in D&D need to make sense to the environment with such
limited low-level monsters I found myself dealing with Writer's Block most
of the time. How many Orcs can enter a sewer underneath a small town, and
still have the town operate normally? Not many or better yet zero. So a
new piece has been added to my life. Playing racquetball has forever
changed my life and just need some time to integrate it in. Come July I'll
be playing for a year and it has been a good one. Lost weight, made some
new friends, and expanded my horizons. Thanks for reading,
Joe Delgado |