Release History

0.7.0.1 -- 2021-04-24 Saturday

SG463Need to restrict certain upgrades to certain chapters of the story.
SG473Maybe prevent the level from ending event if player does not repair the NEOS. Since it affects chapter 2.
SG477As a keyboard player in the upgrade UI, I would like to use the space bar to select tiles for upgrading.
SG483As an asteroid spawn, when an asteroid is broken up give the new smaller asteroids "son of nickname" or maybe just nickname1
SG486As a player (on prod FireFox/IE), I don't see the starfield and moving around is very weird without it.
SG487As a Intro UI, I want to be centered on the screen using the size of the window.
SG488As a Upgrade UI, I want to be centered on the screen using the size of the window.
SG490As a chapter summary UI, I want to be centered on the screen using the size of the window.
SG491As a player, when the commander tells the player to shoot the debris, weapons should be unlocked even if the player hasn't done any of the demo yet.
SG493As a game, add a 7th level Asteroid and maybe an 8th, the biggest in the game yet for chapter 3.
SG494As a website, setup Google Analytics again.
SG495Update help that player can use space bar, u, and enter to work with upgrade dialog.
SG496As a sound plugin, I would like fade out/in to work properly.
SG497As a game, I don't want to play music at the wrong time.
SG499As a gameScene, I should not start moving before the game actually starts.
SG500As an end-of-level process, Jack is told to return to the station but there are other threats and then the level finishes without returning to the station.
SG502As a pause sprite, I want to be centered on the screen.
SG503As a keyboard player, I would like to hold down the space bar to fire repeatedly.
SG504As a drone, I can only attach to asteroids of a certain size.
SG505As a selectTile, I should be fired when the Upgrade dialog is not visible.
SG506As a game, I should not see two chapter intros. When changing the wave > 0.
SG507As a random dialog, I should show dialogs appropriate to the game's wave.
SG508Compare master to sprint and see if I am causing problems.
SG509Stability issues with next wave cycle.

0.7.0 -- 2021-03-30 Tuesday

SG394As a chapter intro button, I should be disabled until I am able to be clicked on?
SG418As a game, have a PV loading scene that waits until music and other assets are loaded.
SG429As a debris ending dialog, I should not congrat the player if the last piece of debris hits the Earth and is not destroyed by the player.
SG436Maybe make the music fade out instead of just stopping when all the asteroids are gone.
SG444As a NEOS Upgrade, maybe tint the asteroids that are going to hit Earth in red, the rest with no tint.
SG453As a drone, I need the Valkyrie to see the asteroid before deploying.
SG454As a drone, I need the Valkyrie to see the NEOS station before deploying to repair it.
SG455As a game, I would like the controls and other UI elements to position themselves to the size of the screen mobile or PC.
SG457As a webpage, add a text box for touch devices that PV is not a mobile game and it is best played on a computer with an xbox gamepad or keyboard.
SG460As a game, all my text assets are messed up.
SG461As a player, when I click too quickly on the intro to chapter one the window doesn't close properly.
SG462Transition to BrowserSync instead of NPM http server.
SG465Work on dialog, story intro, and level design for chapter 2. Seems a little too big. Break this down.
SG466Work on Story. However I want.
SG474As a game, I want to move the chapter intros into it's own branch called sceneSets to keep the chapters together.
SG476As a player, when I dismiss the chapter two intro, I should not lose the first dialog.
SG478Tweak editor so asteroids can be placed where I click the mouse.
SG479As an editor, I would like to take a snapshot of level data and then be able to reload it. So I can make adjustments to the asteroids and see them reflected in the game.
SG482As a game, I should not play two of the same songs when running the intro.
SG484As a level ending procedure, I tell the player to return to the station despite other threats being around.

0.6.6 -- 2021-03-13 Saturday

SG394As a chapter intro button, I should be disabled until I am able to be clicked on?
SG418As a game, have a PV loading scene that waits until music and other assets are loaded.
SG429As a debris ending dialog, I should not congrat the player if the last piece of debris hits the Earth and is not destroyed by the player.
SG436Maybe make the music fade out instead of just stopping when all the asteroids are gone.
SG444As a NEOS Upgrade, maybe tint the asteroids that are going to hit Earth in red, the rest with no tint.
SG453As a drone, I need the Valkyrie to see the asteroid before deploying.
SG454As a drone, I need the Valkyrie to see the NEOS station before deploying to repair it.
SG455As a game, I would like the controls and other UI elements to position themselves to the size of the screen mobile or PC.
SG457As a webpage, add a text box for touch devices that PV is not a mobile game and it is best played on a computer with an xbox gamepad or keyboard.
SG460As a game, all my text assets are messed up.

0.6.5 -- 2021-02-28 Sunday

CardDescription
SG386As a developer, remove useless console.log from the code.
SG399As a game, what do I need to do to make it play on mobile? Mobile joystick?
SG433As a game, dramatic music should not play when the game over scene is being displayed.
SG434As an upgrade progress bar, I should display when the game has been restarted (player death).
SG437As a player, I cannot select a menu option with a gamepad.
SG439On restart, need to clear checkmarks.
SG442As a miniDiag, I want to dismiss dialogs after five rows. To avoid crowding up the screen.
SG445As a level, I should display a mini-dialog that tells the player to return to the station.
SG446As a ship, I want to be controlled proportionate to the force/direction of a digital or virtual stick.
SG447As a ship, I would be proportionally controlled by the digital stick on a gamepad.
SG448As a vagrant instance, I want to share PV with my developer's iPhone, iPad, etc.
SG449As a player on a touch device, I would like to touch buttons on the screen (my only input device).
SG450As a player, I should be able to touch any part of the dialog box to dismiss it. So I don't have to be pixel precise hitting the [X] and enjoy playing the game more.
SG451As a player, I would to press enter to dismiss dialogs.
SG452As a game, I would like to see the intro splash screens and main menu before game start.
SG456As an upgradeUI, I cannot start an upgrade with a game pad after restarting.
SG458As an asteroid group, I am duplicating for some reason.

0.6.4 -- 2021-02-14 Sunday (Part 2)

CardDescription
SG158As a level designer, change the initial dialog so it is not so wordy and matches the chapter introduction text.
SG406As a game, when I restart. I should not see double Earth and Speed demo navpointers!
SG413As a web server, I should display text in the fonts I uploaded.
SG414As a game, when the asteroid threat is clear the music should stop.
SG416click to bypass intro and splash screens.
SG421Maybe supply pods can be jettisoned out of the station upon request. Just to give the player something. Limit the amount of boxes out at a time.
SG422As an upgrade UI, I can let the player go below zero for ores.
SG427As a level, I want certain asteroids to have a d100 chance of showing up to add some variety to replays. To lengthen or shorten some parts of the demo and add some surprises.
SG435As a speed gate, I should be flipped so the arrow faces to the right.
SG438As a right handed player, I would like to control the Valkyrie with the keyboard.
SG440think drone supply pods should be a lot faster of an upgrade.

0.6.4 -- 2021-02-08 Monday

I didn't totally get how web fonts were loaded onto a web page or even inside a Phaser game. So I followed a tutorial from Pagecloud which lead me to Font Squirrel. So happy to report Cairo is in all the right places.

I let a game stopper bug go through, so had to double back and fix that. Also tried to tweak the drone mining function a bit, so the game isn't so stingy. As the game develops, I might need to tweak all this again.

0.6.3 -- 2021-02-07 Sunday

I originally estimated about an hour of work, but the problem was much deeper than that with duplicating events, stats, load outs, and a host of other problems surfaced as I dug deeper into this. Every time the game restarted...well it was a mess. Took about nine hours to iron out everything.

SG406As a game, when I restart. I should not see double Earth and Speed demo navpointers!

0.6.2 -- 2021-01-29 Friday

Took longer than I expected (15 hours) to revise all the upgrade text and try to balance out ore, gold, and time requirements. A couple of problems with drones has been resolved too. Also revised the tech tree under the game manual and made some slight changes to tech requirements for mining.

0.6.1 -- 2021-01-20 Wednesday

Commented out a music file that isn't used in the game yet to save bandwidth. Also fixed the main page's link to start game.

0.6.0 -- 2021-01-18 Monday

Combined the intro and game into one file also added a waiting step to make sure certain parts of the game are loaded before starting.

0.5.2 -- 2021-01-16 Saturday

Some minor level improvements and the following cards have been published today.

SG405Removed test code that allowed the player to get 500 gold and ore from colliding with an EMP mine.
SG407Removed test supply pods that were on the right side of Earth.