Release History
0.6.5 -- 2021-02-28 Sunday
Card | Description |
SG386 | As a developer, remove useless console.log from the code. |
SG399 | As a game, what do I need to do to make it play on mobile? Mobile joystick? |
SG433 | As a game, dramatic music should not play when the game over scene is being displayed. |
SG434 | As an upgrade progress bar, I should display when the game has been restarted (player death). |
SG437 | As a player, I cannot select a menu option with a gamepad. |
SG439 | On restart, need to clear checkmarks. |
SG442 | As a miniDiag, I want to dismiss dialogs after five rows. To avoid crowding up the screen. |
SG445 | As a level, I should display a mini-dialog that tells the player to return to the station. |
SG446 | As a ship, I want to be controlled proportionate to the force/direction of a digital or virtual stick. |
SG447 | As a ship, I would be proportionally controlled by the digital stick on a gamepad. |
SG448 | As a vagrant instance, I want to share PV with my developer's iPhone, iPad, etc. |
SG449 | As a player on a touch device, I would like to touch buttons on the screen (my only input device). |
SG450 | As a player, I should be able to touch any part of the dialog box to dismiss it. So I don't have to be pixel precise hitting the [X] and enjoy playing the game more. |
SG451 | As a player, I would to press enter to dismiss dialogs. |
SG452 | As a game, I would like to see the intro splash screens and main menu before game start. |
SG456 | As an upgradeUI, I cannot start an upgrade with a game pad after restarting. |
SG458 | As an asteroid group, I am duplicating for some reason. |
0.6.4 -- 2021-02-14 Sunday (Part 2)
Card | Description | |
SG158 | As a level designer, change the initial dialog so it is not so wordy and matches the chapter introduction text. | |
SG406 | As a game, when I restart. I should not see double Earth and Speed demo navpointers! | |
SG413 | As a web server, I should display text in the fonts I uploaded. | |
SG414 | As a game, when the asteroid threat is clear the music should stop. | |
SG416 | click to bypass intro and splash screens. | |
SG421 | Maybe supply pods can be jettisoned out of the station upon request. Just to give the player something. Limit the amount of boxes out at a time. | |
SG422 | As an upgrade UI, I can let the player go below zero for ores. | |
SG427 | As a level, I want certain asteroids to have a d100 chance of showing up to add some variety to replays. To lengthen or shorten some parts of the demo and add some surprises. | |
SG435 | As a speed gate, I should be flipped so the arrow faces to the right. | |
SG438 | As a right handed player, I would like to control the Valkyrie with the keyboard. | |
SG440 | think drone supply pods should be a lot faster of an upgrade. |
0.6.4 -- 2021-02-08 Monday
I didn't totally get how web fonts were loaded onto a web page or even inside a Phaser game. So I followed a tutorial from Pagecloud which lead me to Font Squirrel. So happy to report Cairo is in all the right places.
I let a game stopper bug go through, so had to double back and fix that. Also tried to tweak the drone mining function a bit, so the game isn't so stingy. As the game develops, I might need to tweak all this again.
- SG413: As a web server, I should display text in the fonts I uploaded.
0.6.3 -- 2021-02-07 Sunday
I originally estimated about an hour of work, but the problem was much deeper than that with duplicating events, stats, load outs, and a host of other problems surfaced as I dug deeper into this. Every time the game restarted...well it was a mess. Took about nine hours to iron out everything.
SG406 | As a game, when I restart. I should not see double Earth and Speed demo navpointers! |
0.6.2 -- 2021-01-29 Friday
Took longer than I expected (15 hours) to revise all the upgrade text and try to balance out ore, gold, and time requirements. A couple of problems with drones has been resolved too. Also revised the tech tree under the game manual and made some slight changes to tech requirements for mining.
0.6.1 -- 2021-01-20 Wednesday
Commented out a music file that isn't used in the game yet to save bandwidth. Also fixed the main page's link to start game.
0.6.0 -- 2021-01-18 Monday
Combined the intro and game into one file also added a waiting step to make sure certain parts of the game are loaded before starting.
0.5.2 -- 2021-01-16 Saturday
Some minor level improvements and the following cards have been published today.
SG405 | Removed test code that allowed the player to get 500 gold and ore from colliding with an EMP mine. |
SG407 | Removed test supply pods that were on the right side of Earth. |